Lesson 2.8: Wrapper Classes! 🍫
Introduction
By now, you should be used to working with different variables and data types in Java. Some of you may have asked a question regarding why the data type String has a capital S, while int is not capitalized.
The answer is: String is a reference type, while int is a primitive type.
Primitive types are the mosic basic data types in Java, and they always represent single values. On the other hand, Reference types are used to store objects and can have a variety of things stored.
Important Wrapper Classes 🔢🔠
Integer
forint
Double
fordouble
These classes are part of the java.lang
package, so you don’t need to import them explicitly. Additionally, there are more wrapper classes, but these are the two that are required by College Board.
But let’s back off real quick. What is a Wrapper class?
Answer: A wrapper class allows you to use primitive data types.
Integer Wrapper Class 🔢
The Integer
class wraps a value of the primitive type int
in an object.
Methods & Constants
- Constructor:
Integer (int value)
: Constructs a newInteger
object representing the specifiedint
value. Integer.MIN_VALUE
andInteger.MAX_VALUE
returns the minimum/maximum value that anint
can hold. Going beyound these borders will lead to overflow.int intValue()
: Returns the value of theInteger
as anint
Let’s take a look at an example:
public class Main {
public static void main(String[] args){
Integer num1 = new Integer(5); // Constructor usage
Integer num2 = 10;
System.out.println("num1 = " + num1);
System.out.println("num2 = " + num2);
System.out.println("Maximum value of Integer: " + Integer.MAX_VALUE);
System.out.println("Minimum value of Integer: " + Integer.MIN_VALUE);
System.out.println("num1 as int: " + num1.intValue());
}
}
Main.main(null);
num1 = 5
num2 = 10
Maximum value of Integer: 2147483647
Minimum value of Integer: -2147483648
num1 as int: 5
Double Wrapper Class 📦
The Double
class wraps a value of the primitive type double
in an object.
Important Methods
- Constructor:
Double(double value)
: Constructs a newDouble
object representing the specifieddouble
value. double doubleValue()
: Returns the value of theDouble
as adouble
Let’s take a look at another example.
public class Main {
public static void main(String[] args){
Double pi = new Double(3.14159);
Double e = Double.valueOf(2.71828);
System.out.println("pi = " + pi);
System.out.println("e = " + e);
System.out.println("pi as double: " + pi.doubleValue());
}
}
Main.main(null);
pi = 3.14159
e = 2.71828
pi as double: 3.14159
Autoboxing and Unboxing
Java gives you automatic conversion between primitive types and their respective wrapper classes
- Autoboxing: Primitive Value ➡️ Wrapper Object
- Unboxing: Wrapper object ➡️ Primitive Value
Let’s take a look at a short example.
public class BoxDemo {
public static void demo(String[] args) {
Integer wrapped = 100; // Autoboxing
int unwrapped = wrapped; // Unboxing
System.out.println("📦wrapped = " + wrapped);
System.out.println("unwrapped = " + unwrapped);
}
}
BoxDemo.demo(new String[]{});
📦wrapped = 100
unwrapped = 100
Practice Exercises
Fix the code below!
public class Main {
public static void main(String[] args) {
// integer num1 = 50;
// capitalize the i in integer
Integer num1 = 50;
Integer num2 = new Integer(75);
Double d1 = 3.14;
// double d2 = new Double(2.718);
// capitalize the d in double
Double d2 = new Double(2.718);
System.out.println("Sum of integers: " + (num1 + num2));
System.out.println("Product of doubles: " + (d1 * d2));
}
}
Main.main(null);
Sum of integers: 125
Product of doubles: 8.53452
Now, complete the exercise below without any extra help.
public class Main {
public static void main(String[] args) {
// TODO: Create an Integer object using autoboxing
Integer intObj = 42;
// TODO: Create a double primitive from a Double object (unboxing)
Double doubleObj = 3.14;
double doublePrimitive = doubleObj;
// TODO: Print both values
System.out.println("Integer object (autoboxed): " + intObj);
System.out.println("Double primitive (unboxed): " + doublePrimitive);
}
}
Main.main(null);
Integer object (autoboxed): 42
Double primitive (unboxed): 3.14
2.9: Using the Math Module 📝
Have you ever been stuck in your Calculus or Physics class because your calculator died?
You can use the Java math module to help you 😁!
Introduction
The Java math module is a package that comes with java.lang.Math
. All it’s methods are static.
This is more straightforward than wrapper classes, but still important to know.
Useful Methods
static int abs(int x)
: Returns the absolute value of anint
static double abs(double x)
: Returns the absolute value of adouble
static double pow(double base, double exponent)
: Returns the value of the first value raised to the power of the second valuestatic double sqrt(double x)
: Returns the (positive) square root of a double valuestatic double random()
: Returns adouble
greater than or equal to 0.0 and less than 1.0
Let’s take a look at a code example using all of these!
public class Main {
public static void main(String[] args) {
// abs() method for int and double
int intNumber = -5;
double doubleNumber = -10.5;
System.out.println("Absolute value of " + intNumber + " is: " + Math.abs(intNumber));
System.out.println("Absolute value of " + doubleNumber + " is: " + Math.abs(doubleNumber));
// pow() method
double base = 2.0;
double exponent = 3.0;
System.out.println(base + " raised to the power of " + exponent + " is: " + Math.pow(base, exponent));
// sqrt() method
double number = 16.0;
System.out.println("Square root of " + number + " is: " + Math.sqrt(number));
// random() method
System.out.println("A random number between 0.0 and 1.0: " + Math.random());
}
}
Main.main(null);
Absolute value of -5 is: 5
Absolute value of -10.5 is: 10.5
2.0 raised to the power of 3.0 is: 8.0
Square root of 16.0 is: 4.0
A random number between 0.0 and 1.0: 0.24072472797993738
PRACTICE
Let’s try a practice! Fill in the function below, randomize
, following the steps below:
- Take the absolute value of both numbers
- Return a random number in between those two numbers, inclusive
import java.util.*;
public class Main {
// Function to randomize between two numbers
public static double randomize(double a, double b) {
// Take the absolute value of both numbers
a = Math.abs(a);
b = Math.abs(b);
// Generate a random number between a and b (inclusive)
double min = Math.min(a, b);
double max = Math.max(a, b);
// Random number generation
return min + (Math.random() * (max - min));
}
public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
double a = scan.nextDouble();
double b = scan.nextDouble();
// Call the randomize method and print the result
System.out.println(randomize(a, b));
}
}
Main.main(null);
3.4546350453402304